Taps - a collection of designs

If wondered, I became fascinated by taps and their strange designs when I realised my children were having thoughts of how to use them. Since then I took photos of interesting, nice, clean, strange and failed designs. If you have any to share, I would be glad to add them to my collection.

Here is a list so far ...





Continue reading "Taps - a collection of designs"

Taps 32: water control at the end of the spout

This tap has the flow control at the end of the spout just above the aerator. The design can control the water flow and there apparently is no way to control the temperature. The water was by default nicely warm.

What exactly is Augmented reality?

A talk @ WARM:
Claus Degendorfer (​CodeFlügel): ​Practical Market Applications for Augmented Reality

WARM @ TUG Keynote - Aaron Quigley

Just finisher listening to an interesting Aaron Quigley's keynote: "Constructing reality: Digital-Physical Scaffolding"  

Paper: Transference of PIM Research Prototype Concepts to the Mainstream: Successes or Failures

Finally out in the printed version of Interacting with Computers.

Authors: Matjaž Kljun, John Mariani, Alan Dix

Cite: (Bibtex, Endnote (RIS))

Matjaž Kljun, John Mariani1 and Alan Dix. Transference of PIM Research Prototype Concepts to the Mainstream: Successes or Failures. Interacting with Computer 27 (2): 73-98. doi: 10.1093/iwc/iwt059

Read it: link to IoW


Personal Information Management (PIM) refers to the practice and the study of how people acquire, organize, maintain, retrieve, archive and discard information for various reasons in physical and digital worlds. Many PIM tools are available for managing information on our desktop computers while many research prototypes have tried to augment or replace them. The development of these tools was based on knowledge drawn from the fields of psychology, human–computer interaction, information retrieval, knowledge management and research in the PIM field. Different metaphors and ways of organizing were introduced. However, the prevailing beliefs are that most of these prototypes were not extensively tested and that the radical design (not addressing real-world issues) and quick abandonment of prototypes prevented transfer to mainstream products. This paper looks at what has been developed and learnt, what has been transferred to mainstream applications, discusses the possible reasons behind these trends and challenges some parts of the above-mentioned beliefs.