Persistent Inappeasable Mind

thoughts about personal information management, human-computer interaction, interfaces, software ...

Tuesday, February 17. 2015

Taps - a collection of designs


If wondered, I became fascinated by taps and their strange designs when I realised my children were having thoughts of how to use them. Since then I took photos of interesting, nice, clean, strange and failed designs. If you have any to share, I would be glad to add them to my collection.

Here is a list so far:

Taps 33: water control at the end of the spout. Turn the lever clockwise to start the flow.

Taps 32: foot operated drinking fountain

Taps 30: fountain with a weak water flow

Taps 26: a weird "lever from aerator" tap. Well ... guess how it operates.

Taps 25: pull tap vs push tap. How to pull with soapy hands?

Taps 24: separated push tap. How to push them at the same time and wash hands? Beware of no sink plug.

Taps 23: Tap with pedals. I didn't see them and was waiving to imaginary sensors all over the place.

Taps 22: a push tap with a nice design for temperature control. The amount of blue/red depicts the water temperature.

Taps 21: A tap with a sensor and a manual

Tap 19: adjust and push

Taps 18: the hiding tap. One needs to bend to see this (look at the post for a perspective of an adult).

Taps 17: hold me down tap. One needs to hold both levers down; at least it is possible to plug the sink.

Taps 16: the wings

Taps 15: joystick to play with. One can only wash one hand at the time. Except if moving lever with something else than hands.

Taps 14: a push me tap. With instructions and a light to draw attention.

Taps 13: confusing pulling and turning. Turn for temperature and pull out (tricky to spot) for the flow.

Taps 12: the side little handle to set the water temperature. One without the colour indication and one with it.

Taps 11: The Ripples tap. A whole new approach

Taps design 10 - What am I supposed to do here?

Taps 7 - a clean design with two coloured lines. A mixer tap with visible coloured signs for temperature.

Taps 6: Instructions tu push on a nice design with coloured symbols for the temp.

Taps 5: a waving interface with instructions and too much text

Taps 4: a mixer tap with hidden temperature signs

Taps 3: separated shower controls

Taps 2: the more one moves it to the left, higher the flow and hotter the water.

Taps 1: classic British separated tap. Plug the sink, mix in the water of desired temperature and wash yourself.

Why would one do that?

Thursday, February 12. 2015

Taps 32: water control at the end of the spout


This tap has the flow control at the end of the spout just above the aerator. The design can control the water flow and there apparently is no way to control the temperature. The water was by default nicely warm.

Thursday, February 5. 2015

What exactly is Augmented reality?

PIM & Research

A talk @ WARM:
Claus Degendorfer (​CodeFlügel): ​Practical Market Applications for Augmented Reality

Wednesday, February 4. 2015

WARM @ TUG Keynote - Aaron Quigley

Just finisher listening to an interesting Aaron Quigley's keynote: "Constructing reality: Digital-Physical Scaffolding"  

Paper: Transference of PIM Research Prototype Concepts to the Mainstream: Successes or Failures

PIM & Research

Finally out in the printed version of Interacting with Computers.

Authors: Matjaž Kljun, John Mariani, Alan Dix

Cite: (Bibtex, Endnote (RIS))

Matjaž Kljun, John Mariani1 and Alan Dix. Transference of PIM Research Prototype Concepts to the Mainstream: Successes or Failures. Interacting with Computer 27 (2): 73-98. doi: 10.1093/iwc/iwt059

Read it: link to IoW


Personal Information Management (PIM) refers to the practice and the study of how people acquire, organize, maintain, retrieve, archive and discard information for various reasons in physical and digital worlds. Many PIM tools are available for managing information on our desktop computers while many research prototypes have tried to augment or replace them. The development of these tools was based on knowledge drawn from the fields of psychology, human–computer interaction, information retrieval, knowledge management and research in the PIM field. Different metaphors and ways of organizing were introduced. However, the prevailing beliefs are that most of these prototypes were not extensively tested and that the radical design (not addressing real-world issues) and quick abandonment of prototypes prevented transfer to mainstream products. This paper looks at what has been developed and learnt, what has been transferred to mainstream applications, discusses the possible reasons behind these trends and challenges some parts of the above-mentioned beliefs.