Persistent Inappeasable Mind
thoughts about personal information management, human-computer interaction, interfaces, software ...
Tuesday, February 17. 2015
If wondered, I became fascinated by taps and their strange designs when I realised my children were having thoughts of how to use them. Since then I took photos of interesting, nice, clean, strange and failed designs. If you have any to share, I would be glad to add them to my collection.
Here is a list so far:
Taps 11: The Ripples tap. A whole new approach
Thursday, February 12. 2015
This tap has the flow control at the end of the spout just above the aerator. The design can control the water flow and there apparently is no way to control the temperature. The water was by default nicely warm.
Thursday, February 5. 2015
A talk @ WARM:
Claus Degendorfer (CodeFlügel): Practical Market Applications for Augmented Reality
Wednesday, February 4. 2015
Just finisher listening to an interesting Aaron Quigley's keynote: "Constructing reality: Digital-Physical Scaffolding"
Finally out in the printed version of Interacting with Computers.
Authors: Matjaž Kljun, John Mariani, Alan Dix
Cite: (Bibtex, Endnote (RIS))
Matjaž Kljun, John Mariani1 and Alan Dix. Transference of PIM Research Prototype Concepts to the Mainstream: Successes or Failures. Interacting with Computer (2015) 27 (2): 73-98. doi: 10.1093/iwc/iwt059
Read it: link to IoW
Personal Information Management (PIM) refers to the practice and the study of how people acquire, organize, maintain, retrieve, archive and discard information for various reasons in physical and digital worlds. Many PIM tools are available for managing information on our desktop computers while many research prototypes have tried to augment or replace them. The development of these tools was based on knowledge drawn from the fields of psychology, human–computer interaction, information retrieval, knowledge management and research in the PIM field. Different metaphors and ways of organizing were introduced. However, the prevailing beliefs are that most of these prototypes were not extensively tested and that the radical design (not addressing real-world issues) and quick abandonment of prototypes prevented transfer to mainstream products. This paper looks at what has been developed and learnt, what has been transferred to mainstream applications, discusses the possible reasons behind these trends and challenges some parts of the above-mentioned beliefs.