I'm still wondering why this sign post has been placed in the middle of the campus (and in the "wrong" direction). The campus has a circle road around it and cars have no access to the inner side (see map) which separates vehicle traffic and pedestrians pathways. The central pathway called is going from south to north and is particularly designed for disabled (no stairs and where there are stairs the lifts are available). Leaving the campus towards the south (see arrow on the map) there is a post allowing wheelchairs to leave the campus. What about cyclist? Do they have to get off the bike to leave the campus? They shouldn't have cycled there in the first place.
Maybe locking the bike to this post is not allowed! Any violators will be fined!
Locking the bike to such a post makes it easy to steal it anyway.
Other signs such as this are all around the campus. But are placed on starts of the pathways turned towards those who enter and not those who leave the campus. Maybe this one is here as a reminder. Which would make sense.
I have no idea why research studies are paid £7, or participants given a cinema ticket. Is it so that participants don't feel their time was wasted? I'll certainly write something more about it in the future.
It might seam funny but it's true. Researchers at MIT have put together a camera, an IR sensor and a software that detects hand movements and finger clicks which acts like a mouseless mouse. How cool is this? Very cool. No more physical mouses around the desk! But. Is it really that cool? Let's look at some similar technologies and what happened to them.
The first thing that comes to my mind is keybordless keyboard. They were just about to replace the market of foldable keyboards and desktop keyboards. It has been 8 years ago when they were introduced and ... I still haven't seen anyone typing on one. Instead, mobile devices come equipped with small QUERTY keyboards with small buttons. Projected keyboards are visible and the user can't press something accidentally (although there is no feedback). While with a mousless mouse an area of detection will have to be defined to avoid accidental gesture recognitions.
The second thing that comes to my mind are touchscreens. First let's look at physical touch screens. Similar to mouseless mouse and projected keyboards, touchscreens do not provide any physical feedback to the user. This technology is old as they were first developed 60 years ago. But only in the last decade the market really stated to blossom. While the pubs cashing machines, ATM's, and similar products used them before, PDA's and so called smart phones with touchscreen were adopted by users only recently (in the last 10 years). Still a lot of usability experts argue that no feedback is their main flaw and touch screens with buttons coming and go were developed to make users aware of pressing a button on a screen. More comparable with keybordless keyboard and mouseless mouse it touchscreenless touchscreen. Intel has developed the technology to turn any surface in to touch aware surface.
Now imagine all the potential use for these technologies. They all have great potential to be implemented in consumers electronics (although touch screens are already here, I still believe that there is much more to expect out of this technologies with physical feedback). Only time will tell what consumers will accept. Maybe we will really wave, type and click in the air on the bus, train or in the park. But wait: we already do it in the Mediterranean countries anyway :). Now there will also be some good use to it!
The Register reported that Nokia and Intel are working (with Oulu University) on a new 3D interfaces and 3D virtual worlds for MeeGo operating system. Before commenting let's look what we already have in the 3D.
3D interfaces have always amused researchers. A long time has passed from the end of 70's when Dataland (ACM requiring registration) - one of the first virtual 3D worlds - was presented. Since then 3D interfaces ware used in several applications on personal computers (Data mountain, Web Book and Web Forager, 3DOSX, SGI File System Navigator and its clone FSV, etc.). We have seen some 3D desktop environments (Microsoft Bob, Sun's Looking glass, Task gallery, BumpTop, Qube, etc) which inspired a lot of other applications on mobile devices (iPod's and iTunes album flipping for example, Vodafone 360). 3D worlds emerged in video games and transferred to the web (Second Life). 3D virtual worlds are used in medicine (exposure therapies), turism (virtual museums, ancient cities tours), learning and teaching and pleasure as well.
Researchers at Oulu University have already developedan exiting realExtend framework for building 3D worlds. Now we have to wait and see what this collaboration will bring us. Maybe 3D video games on mobile phones (don't they exist already), 3D interfaces (don't they exist already) or maybe some sort of Second Life viewer for mobile phones (don't these exist already - maybe not yet on MeeGo?). I really hope they will put together something good as it seams that the fight for mobile phone OSes is getting even more interesting (iOS, webOS, Android, MeeGo, BlackBarry OS, WindowsMobile)